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Everything we know about Cyberpunk 2077 patch 1.1

Some of Cyberpunk 2077's biggest problems will be resolved soon.

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CD Projekt Red

Cyberpunk 2077 is getting better over time as CD Projekt Red keeps releasing patches to get rid of some of the game's major bugs. Still, we're waiting on Patch 1.1, which will be a massive patch to fix bugs and make the game more playable on PS4 and Xbox One.

This is everything we know about this massive Cyberpunk 2077 update so far, including its release window, possible fixes it will bring, and what the roadmap looks like beyond this patch.

When is the Cyberpunk 2077 patch 1.1 release date?

Patch 1.1 was released for Cyberpunk 2077 on January 22, 2021. CD Projekt Red said that it would arrive sometime this month: January 2021. The studio confirmed this in its December 14 apology for the game's rocky launch and appears to have reaffirmed this early 2021 window with the roadmap that was released on January 13 alongside an apology video.

The update is available across the PC, PS4, Xbox One, and Google Stadia versions of Cyberpunk 2077, though its fixes are mainly targeting the home console versions of the game. While it's arriving over a month after launch, CD Projet Red still thankfully managed to get the patch out before February.

What will Cyberpunk 2077 patch 1.1 fix?

Cyberpunk 2077 has received lots of patches to fix pressing issues like the save file size bug, but patch 1.1 is poised to be the biggest for the game yet. CD Projekt Red claims that these patches will "fix the most prominent problems gamers are facing on last-gen consoles." CD Projekt Red shared these detailed patch notes when the patch launched:


Various stability improvements including:

  • Memory usage improvements in various systems within the game: characters, interactions, navigation, in-game videos (news, tv, etc.), foliage, laser effects, minimap, devices, AI, street traffic, environmental damage system, GPU-related, and more.
  • Various crash fixes (related to, among others, loading saves, game opening/closing and Point of No Return).

Quests/Open World

  • Fixed an issue where calls from Delamain would end immediately and seem like they cannot be picked up in Epistrophy.
  • Fixed an issue where players would not receive calls from Delamain when approaching relevant vehicles in Epistrophy.
  • Fixed an issue where the objective could get stuck on "Answer the call from Mr. Hands" in M'ap Tann Pèlen.
  • Fixed an issue where Judy could teleport underground in Pyramid Song.
  • Fixed an issue where it would be impossible to talk to Zen Master in Poem of The Atoms.
  • Fixed an issue where Takemura wouldn't call in Down on the Street.
  • Fixed an issue where Jackie could disappear in The Pickup.
  • Fixed an issue where it could be impossible to get out of the car in The Beast in Me: The Big Race.
  • Fixed an issue where players could stop receiving calls and messages after moving too far away from A Day In The Life area.
  • Fixed an issue where opening the package wouldn't update Space Oddity.
  • Retro-fixed the saves affected by a rare issue where speaking to Judy in Automatic Love would be impossible due to an invisible wall. The underlying issue is under investigation.
  • Fixed an issue that prevented players from collecting the reward in Gig: Freedom of the Press. The quest will auto-complete for those who could not collect the reward previously, and the reward will be provided automatically.
  • Fixed an issue where Delamain would remain silent throughout Epistrophy if the player initially refused to help him.


  • Fixed an issue where prompt for exiting braindance could be missing.
  • Removed an invalid item from loot.


  • Fixed an issue where a grenade's trajectory could be displayed in photo mode.
  • Fixed particles' hue appearing pink when viewed close up.
  • Fixed cars spawning incorrectly in Reported Crime: Welcome to Night City.


  • Fixed an issue where completing one of theassaults in progress in Santo Domingo would sometimes not contribute towards progression for The Jungle achievement, preventing its completion.


  • Addressed the issue responsible for saves getting oversized (related to the modifier indicating if the item is crafted), and trimmed the excess size from already existing saves (note: this won’t fix PC save files corrupted before 1.06 update).
  • Fixed an issue where input could stop registering upon opening the weapon wheel and performing an action.
  • Fixed an issue where the "Continue" button in the Main Menu could load an end game save.


  • Performance optimization of crowds on PlayStation 4 Pro and PlayStation 5.
  • Various crash fixes on PlayStation 4.


  • Improved memory usage for character creation, mirrors, scanning, camera remote control, menus (inventory, map) on Xbox One, Xbox One X and Xbox One S.


  • It will now be possible to obtain achievements while in Steam offline mode. Note: Offline mode needs to be enabled before starting the game. This change does not work retroactively.
  • Addressed the game startup crashes related to loading cache on NVIDIA graphics cards.


  • Concert audio should no longer be inaudible in Never Fade Away.
  • Fixed corrupted textures on several melee weapons.
  • Tweaked default deadzone settings to be more responsive. Note: the change will not affect settings unless they’re set to default.

The base PS4 and Xbox One versions of Cyberpunk 2077 are notoriously undercooked. Glitches and game crashes are frequent on these systems, character models sometimes fail to fully load properly, and the game struggles to run at a stable frame rate. To get an experience that can even be called passable, you need to play Cyberpunk 2077 on Xbox One X, Xbox Series X, PS4 Pro, or PS5.

Patch 1.1 takes steps to remedy this situation, optimizing the game to work better on last-gen consoles. CD Projekt Red is hedging this update by saying Patch 1.1 "won't make the game on last-gen look like it's running on a high-spec PC or next-gen console," but it should still at least make the game stable.

While a base PS4 and Xbox One won't ever be the best way to experience Cyberpunk 2077, patch 1.1 is at least starting to make these versions of the game a smoother experience in addition to fixing a plethora of bugs that are still in the game over a month after launch.

When is the Cyberpunk 2077 patch 1.2 release date?

A lot of patches, updates, and DLC are on the horizon for Cyberpunk 2077. The most significant update on the horizon is patch 1.2. This is the other major update that will mainly focus on improving the experience of Cyberpunk 2077 on consoles.

This next update is supposed to come out in February, with the roadmap image affirming that it will come out sometime in Q1 2021.

The 2021 roadmap for Cyberpunk 2077 patches, DLC, and next-gen console ports

CD Projekt Red

Obviously, there will be other smaller patches that will fix glitches in between 1.1 and 1.2, as is standard in game development. The roadmap also makes post-Patch 1.2 support clear. Over the rest of 2021, CD Projekt Red is planning to release "multiple updates and improvements" frequently.

About halfway through the year, it seems that we can expect free DLCs for Cyberpunk 2077 to come out as the game will be in a playable state on all platforms by then. Finally, the true PS5 and Xbox Series X ports of the game are expected to launch in the second half of 2021.

Cyberpunk 2077 will get a lot of attention and updates this year, even if a lot of them are a result of rushed and tumultuous development.

Cyberpunk 2077 is available now for PC, PS4, Xbox One, and Google Stadia.

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