Cian Maher is a gaming and culture journalist from Dublin, Ireland, with bylines at The Guardian, The Washington Post, The Verge, Vice, Wired, Polygon, Eurogamer, Gamespot, IGN, Ars Technica, Kotaku, Lifehacker, TechRadar, Eurogamer, Irish Times, PC Gamer, Space.com, GamesRadar+, VG247, PCGamesN, Rock Paper Shotgun, Screen Rant, Bloody Disgusting, PlayStation LifeStyle, British GQ, GameRevolution, Dot Esports, Game Developer, USgamer, Fanbyte, and other outlets. He previously served as Features Editor for TheGamer.
Cian lives in Warsaw, Poland. He works as Franchise & Lore Designer for CD Projekt Red, the game studio behind The Witcher and Cyberpunk 2077.
How 'Metal: Hellsinger' forged an unholy alliance between gamers and metalheads
As part of Gamescom 2022, an epic concert for 'Metal: Hellsinger' raised hype for the upcoming rhythmic shooter. Matt Heafy and David Goldfarb reveal how they pulled it off.
Honkai: Star Rail can't live up to its awesome premise — yet
Needs more impact.
Callisto Protocol dev talks "horror engineering" that makes Dead Space look tame
Fear, dread, and terror that never let up.
Flintlock could be the first Soulslike to truly rival its inspiration
The student becomes the teacher.
Pentiment is a work of peerless brilliance
Obsidian has done it again.
High on Life is far more fun than its goofy trailer suggests
Surprisingly refined and genuinely funny.
17 years ago, Yakuza reinvented video game masculinity
Hard fists, soft hearts.
Remembering Hnefatafl, the 1,000-year-old Viking board game murdered by chess
“It was the most prominent board game in Northern Europe for hundreds of years, so however it was played, it was engaging.”
10 years later, Legend of Korra is still “polarizing” TV — and it’s never mattered more
In an exclusive interview, Janet Varney talks about becoming Korra, the power of Korrasami, and what’s next for Avatar Studios.
Elden Ring's best bosses and locations drew inspiration from an unlikely source
It’s no accident.