September 2023
Inverse Luminaries profiles the most innovative and exciting people in and around the games industry for their insights on the future of the medium.
“When we started working again, we had this urge to run as far away from Celeste as possible.”
He also likens the indie game market to “a competitive blood-filled sea.”
“They say anybody can wear the mask,” Senior Creative Director Bryan Intihar tells Inverse, “but we want anybody to wear the mask and be good at wearing the mask at the same time.”
“You're really going to see game development be further democratized by the power of AI,” the company’s head of creator experience and ecosystem tells Inverse.
The creative director of Remedy Entertainment talks Alan Wake 2, video game adaptations, and Twin Peaks.
Read last year’s Luminaries
Elden Ring, Breath of the Wild 2, and 6 more games that will change the medium
The Last of Us devs bet big on accessibility — and made a better game
Ikumi Nakamura won E3. Now she wants to fix the games industry
Super-streamer Ludwig Ahgren hates the same awful gaming trends that you do
After Nintendo, Reggie Fils-Aimé wants gamers to give the metaverse a chance
The King of Final Fantasy reveals why the series is “struggling”