What should we make of remakes? They're unavoidable, for one. From Dragon Quest to Final Fantasy, remasters of Star Wars to System Shock, the gaming space is filled with old, forgotten titles that have been brought to life for new generations. Sometimes they're nostalgically awesome, sometimes profound and revelatory, other times an ill-conceived cash grab. In other words, it's complicated. That's why we out together this interview series with the creators remakes and remasters to explore the craft and unique guiding philosophies behind these works and answer the question, "Why?" We won't take why not for an answer.

The Studio Behind Star Wars Remasters, Nightdive, Explains ‘You Have to Learn From Those Who Came Before’
Back to the future.
Age of Mythology: Retold Devs Wanted to Fix the Original’s Limitations Without Losing Its “Essence”
The power of the gods.