Gaming Luminaries

Inverse Luminaries celebrates the leaders and visionaries across the video game industry.

Luminaries 2022
Elden Ring, Breath of the Wild 2, and 6 more games that will change the medium
Luminaries 2022
The Last of Us devs bet big on accessibility — and made a better game

“I was in very much a mood of, like, we can do anything.”

Luminaries 2022
Ikumi Nakamura won E3. Now she wants to fix the games industry

The breakout star of E3 2019 has gone indie.

Luminaries 2022
Super-streamer Ludwig Ahgren hates the same awful gaming trends that you do

The world is watching.

Luminaries
After Nintendo, Reggie Fils-Aimé wants gamers to give the metaverse a chance

Don’t be a cynic.

by Tom Caswell
Luminaries
The King of Final Fantasy reveals why the series is “struggling”

Bring in the fixer.

Go deeper 🎮

The Inverse Interview

French Aristocrats and Tony Hawk Pro Skater

ByHayes Madsen

How a small team made the most inventive platformer of the year.

Preview

Dead Cells’ Developers Are Applying the Same Early Access Formula to a New Zelda-Inspired Roguelite

ByShannon Liao

A work in progress.

Gaming

Visual Novel Developers Aren’t Laughing at Palworld’s Predictable April Fools’ Joke

ByRobin Bea

Visual novels are more than a punchline.

Interview

Unicorn Overlord Is “The Rebirth of Tactical Fantasy RPGs” — But It’s Not Stuck in the Past

ByRobin Bea

Old-school influences combine to make Unicorn Overlord a wholly original SRPG.

The Inverse Interview

Dragon’s Dogma 2 Director Hideaki Itsuno Talks Pawns, Beastren, and Mastering the Mystic Spearhand

ByHayes Madsen

“Fights between monsters previously occurred as scripted events, but thanks to the development of technology we were able to have them happen in a natural way.”

Exclusive

Xalavier Nelson Jr: “If You Don't Want to Deal with the Gatekeepers, Use a Different Gate.”

ByRobin Bea

The director behind 2023’s indie hit El Paso, Elsewhere is just getting started.

The Inverse Interview

Final Fantasy 7 Rebirth Devs Say Story Changes Give Fans “Anxiety, In a Good Way”

ByHayes Madsen

The mystery continues.

Feature

Prince of Persia: The Lost Crown Proves Metroidvania Games Can Be Accessible

ByGrant Stoner

Developers spent years crafting and refining each option to ensure they could benefit disabled players, right up until launch.

Exclusive

Rebel Wolves’ New Creative Director Talks AI, RPGs, and Angry Witcher Fans

ByRobin Bea

Mateusz Tomaszkiewicz looks forward to the first project from this team of former The Witcher developers.

The Inverse Interview

Baldur’s Gate 3 Writers Break Down the Craft of Video Game Sex and Romance

ByShannon Liao and Robin Bea

“There are no limits as to what a game can address. If it feels emotionally powerful, we’re gonna go there.”