Gaming Luminaries

Inverse Luminaries celebrates the leaders and visionaries across the video game industry.

Luminaries 2022
Elden Ring, Breath of the Wild 2, and 6 more games that will change the medium
Luminaries 2022
The Last of Us devs bet big on accessibility — and made a better game

“I was in very much a mood of, like, we can do anything.”

Luminaries 2022
Ikumi Nakamura won E3. Now she wants to fix the games industry

The breakout star of E3 2019 has gone indie.

Luminaries 2022
Super-streamer Ludwig Ahgren hates the same awful gaming trends that you do

The world is watching.

Luminaries
After Nintendo, Reggie Fils-Aimé wants gamers to give the metaverse a chance

Don’t be a cynic.

by Tom Caswell
Luminaries
The King of Final Fantasy reveals why the series is “struggling”

Bring in the fixer.

Go deeper 🎮

Preview

'Assassin’s Creed Mirage' Will Put Players in a “Predatory Mindset”

ByWilla Rowe

A feast for the ears.

Interview

'Final Fantasy 16' Inspired One of 'FF14’s Most Unique Fights

ByWilla Rowe

Prototype.

Feature

"Danger Dumplings": How Arachnophobia Inspired a New Type of Gaming Innovation

ByGrant Stoner

The freedom to have the experience you want.

The Inverse Interview

How 'Forza Motorsport' Is Helping Blind Gamers Put the Pedal to the Metal

ByJen Glennon

“You can choose how you want to play, what you want to practice, and how you want to improve.”

The Inverse Interview

Paranormasight Director on Cultivating a Sense of "Anxiety and Curiosity"

ByHayes Madsen

A new take on horror.

Interview

'Jedi: Survivor' Director on the Game's Vital Place in the Star Wars Timeline

ByHayes Madsen

A Force-ful sequel

The Inverse Interview

'Redfall's Vampires Aren't Sexy Goths — They're Venture Capitalists

ByMo Mozuch

Arkane Austin Studio Director Harvey Smith thinks the trope of the swaggery vampire has overstayed its welcome.

Feature

Why Video Game Remakes Are So Good (When Most Movie Remakes Aren’t)

ByJen Glennon

Developers behind Final Fantasy, The Last of Us, and more explain why remakes are at an all-time high — and why they work so much better in games.

The Inverse Interview

'Final Fantasy XVI' Devs Reveal Why Easy Mode Was Never an Option

ByJen Glennon

Producer Naoki Yoshida, Director Hiroshi Takai, and Combat Director Ryota Suzuki spill the beans on 2023's most anticipated RPG.

Interview

'Hi-Fi Rush' Director on the Accessibility Trick That Makes You Feel Like a Rock Star

ByHayes Madsen

The story behind 2023’s surprise hit.

Interviews

Studio Élan on Doing Romance Right in Video Games: “Fans Want Nuanced, In-Depth Stories"

ByWilla Rowe

Love games.

Inverse Game Reviews

'Like a Dragon: Ishin' Is the Best Samurai Game Ever Made

ByHayes Madsen

'Like a Dragon: Ishin' is a superb spinoff that leans into its historical time period, even while embracing the absurdity and weirdo humor Yakuza is known for.

Gaming

Dead Space remake devs reveal a terrifying change that didn't make the cut

ByJoseph Yaden

And how they fixed that annoying map.

Gaming

Ubisoft proves the most important trend in video games didn’t happen overnight

ByGrant Stoner

“No one is questioning or needs to know why we’re making games accessible these days.”

Gaming Interviews

Dragon Quest creator hints Treasures could lead to more DQ11 spinoffs

ByHayes Madsen

Dragon Quest XI made a massive impact.

Interview

Ramattra is Overwatch's most important new character in years

ByCorey Plante

Devs say Overwatch 2 is “beginning to answer” some of the franchise’s biggest questions.