saving grace

Final Fantasy 7 Remake theory reveals the sly reason behind that Barret twist

They just let anyone come back to life now, don’t they?

Final Fantasy 7 Remake pays homage to the original PlayStation version. Its story stays mostly the same, but additional sidequests and specters point at intentional differences that might amount to something greater in Final Fantasy 7 Remake: Part 2. Whispers, or “arbiters of fate,” appear at key moments in the story to foreshadow changes from the original. One of these moments is a twist with Barret that left fans feeling cheated, though it could be for more than just the shock value.

Spoilers ahead for Final Fantasy 7 Remake.

Barrett finds himself cornered during a confrontation with President Shinra and just as the company president is about to shoot him, Sephiroth stabs him through the chest (like he did with poor Mario). Then, he does the same with Barret. Tifa, Aerith, and Cloud react in horror as Avalanche’s leader falls to the ground and the Whispers surround him.

Longtime fans will know that this wasn’t in the script. However, there wasn’t much consequence to it, considering how Barret quickly healed, and it wasn’t brought up again. It’s a strange choice, considering how much the first Final Fantasy 7 emphasized the finality of death. However, one fan pointed out a reason that could explain why Square decided to add it.

Redditor Xekir brings up popular theories that brush off Barret’s “Disney death” as a way “to show the power of Whispers/fate,” “to foreshadow future events,” and “to shock OG fans.” Then, they point out that it could be an “excuse” why Barret isn't in the Jenova boss fight. Xekir admits that the other theories still probably contributed to the decision, but that the reason for the twist with Barret could have more weight than fans originally imagined.

“There is no party change system in the game outside of the battle simulator and stuff. Even when you use the PHS terminals, you aren't changing party members, just switching from one set group to the other,” Xekir explains. “Even when you have all four controllable party members together in the Shinra Building, you don't get to choose. They come up with excuses like Red and Barret not fighting because they're lifting rubble to clear the path.”

Five friends casually looking out at the sunrise.Square Enix

In Final Fantasy 7, you have the choice of swapping party members into battle. However, Final Fantasy 7 Remake created situations where only three characters were available at any given time, so there was no need for players to swap between them.

Xekir pointed out that only two combat encounters existed where players theoretically had access to all four party members, not counting the final boss: the boss fight where Barret and Red are busy lifting rubble and the Jenova boss fight.

“I think it's fairly likely at some point in development they decided ‘we need to explain why one party member isn't in this fight’ and ultimately came up with the Barret getting stabbed thing,” they concluded. This theory might have some footing in reality, but it’d be difficult to keep up in later installments considering the other characters fated to join Cloud’s party. If the remake follows the same trend as the OG Final Fantasy 7, that is.

In the end, commenters focused more on how “cheap” the incident felt because of how it removed consequences from death. Those who played the original game should further know how important that is. We’ll have to see how permanent death really is the Final Fantasy 7 Remake sequels.

Final Fantasy 7 Remake is available on PlayStation 4, PlayStation 5, and PC. The Final Fantasy 7 Remake Intergrade DLC is only available on PlayStation 5 and PC.

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