Dungeons & Dragons inspired a seemingly endless stream of video games, from the Diablo series to Baldur’s Gate and Divinity: Original Sin, but on Thursday, D&D publisher Wizards of the Coast revealed the first video game made by the company itself. Announced at the 2019 Game Awards with a visceral teaser trailer for Dark Alliance.
As the trailer makes clear, Dark Alliance won’t feel anything like a casual game of Dungeons and Dragons. It’s a visceral, cinematic experience equal parts frenzied, bloody, and intimate.
“Our game is a real-time action game,” lead game designer Derek Elliot tells Inverse, “whereas a tabletop RPG is turn-based.”
It feels a bit like The Witcher meets Left 4 Dead, blending high-fantasy elements with violent horror. Think God of War, Shadow of Mordor, or maybe even Dark Souls.
We know what you’re thinking, but before you throw a handful of cash at Wizards, here’s everything you need to know about Dark Alliance, from plot and gameplay details and when the release date might actually arrive.
What is Dark Alliance?
Billed as a “spiritual successor” to the hack-and-slash Baldur’s Gate: Dark Alliance games from the early 2000s that featured characters created by famed fantasy author R.A. Salvatore, the new Dark Alliance seems to aim more for action than it does the strategic elements of D&D. Nathan Stewart, Head of Franchise for Dungeons & Dragons, describes it as a “visceral experience” in an official press release. Unlike the ubiquitous top-down perspective common to other fantasy games like Diablo, Baldur’s Gate, or Divinity: Original Sin, it’ll be a “third-person action RPG.”
We learned back in March 2019 that Tuque Games was developing a new AAA title based on Dungeons & Dragons lore in March 2019, but it became an unprecedented project when Wizards acquired Tuque in October, making this the first-ever D&D game developed directly under Wizards’ umbrella.
Wizards of the Coast first teased the reveal Wednesday in a tweet directed at Tuque Games from the official Dungeons & Dragons account. “Hey, @TuqueGames,” it reads, “See you @thegameawards.”
What’s the plot and setting ofDark Alliance?
Dark Alliance takes place in the popular Forgotten Realms campaign setting for Dungeons & Dragons, the same world where players can adventure in famous cities like Baldur’s Gate, Neverwinter, and Waterdeep in various D&D campaigns. However, this story is set in Icewind Dale.
“We’re taking players on an epic journey through the harsh and violent Icewind Dale,” Jeff Hattem, VP Digital Development for Tuque Games, said in an official press release. “They’re going to need to use their wits, their weapons, and their party members to help them survive the iconic monsters we’re going to send their way.”
Drizzt Do’Urden, the famed drow Ranger created by R. A. Salvatore, is the party leader for this adventure. He’s joined by companions Catti-Brie, Bruenor Battlehammer, or Wulfgar. Each represents a different action-oriented archetype: Drizzt dual-wields swords, Cattie-Brie uses a bow, Bruenor has a battleaxe, and Wulfgar a warhammer.
“We’re greatly inspired by the classes from the game,” Elliot tells Inverse. “The four playable characters are true to the way they were written by R.A. Salvatore.”
The story might follow The Icewind Dale Trilogy featuring these characters, but it’s unclear.
“From a timeline perspective, we’re set quite far in the past as opposed to where the current timeline is in D&D,” Elliot says. “The overarching narrative drives the game’s premise: the four Companions of the Hall need to rise up to the challenge.”
Elliot also promises that the icy tundra of Icewind Dale will feature “frost giants, knolls, goblins, and a lot more.”
What is the Dark Alliance release date?
There’s no specific release date on the books just yet, but the current estimate is some time in Fall 2020.
What platforms and consoles will Dark Alliance release on?
The official word is that Dark Alliance will be released on “PC and consoles,” which probably just means PlayStation 4 and Xbox One, at least initially.
What will Dark Alliance gameplay feel like?
Games like Divinity: Original Sin II utilize a slower turn-based system that allows the player to make strategic selections in the midst of combat.
According to a press release, Dark Alliance “combines the pulse-pounding action of a hack-and-slash dungeon crawler with the progression and loot systems of a role-playing game, all from a third-person perspective. In theory, it should feel much faster than a Dragon Age game.”
Dark Alliance will also support local and online co-operative play for up to four players.
“The game is structured with a non-linear story,” Elliot says. “You can unlock different quests at different times and choose your own pace.”
Beyond that, specifics are sparse so far, but Dark Alliance should feel more nuanced than a direct hack-and-slash series of procedural levels.
“One thing we’re doing that’s a bit different is that each quest has a hero character or showcases a particular monster,” Elliot says. “We try to really shine a light on that in each mission.”
Dark Alliance will launch worldwide on PC and consoles in Fall 2020.