'Watch Dogs 2' Confirmed for Early 2017

Let's hope some fixes are made. Like, a lot of fixes. Get in the game, Ubisoft.

Watch Dogs was a pretty OK game. I’m sorry. It’s true. Or at the very least, I enjoyed most of my time with a broken, dumb disaster of a thing. I don’t care. It was fun. I don’t have much fun anymore. This was fun and bad and that makes it good. Get off my lawn.

Ubisoft has announced that a sequel to Watch Dogs is inbound before April 2017.

Gamespot reports:

“On the subject of its fiscal 16/17 games slate, the corporation said: ‘Ubisoft will launch a very high-quality line-up, including For Honor, South Park: The Fractured but Whole, Tom Clancy’s Ghost Recon: Wildlands, [and] the next installment of Watch Dogs.’”

This comes immediately after the announcement that the Assassin’s Creed franchise will no longer be released in yearly installments.

For those who didn’t experience the original adventure, you play as a Hot Topic version of what a hacker would be if we lived in the universe of the movie Hackers. It’s pretty hard, in a post-Mr. Robot world, to take seriously the idea of a phone hack blowing up manhole covers during a car chase, or that deadmau5 is a serial killer, or that you can have a protagonist who is constantly stealing from innocent people. The open world, Ubisoft-game-problem-infected world, was an excellent B-minus diversion for me during a period with no better games.

That said, it’s still hilariously flawed.

So this is one of those rare moments where a game with a fun foundation and some ideas that were never fleshed out is given a second chance. Let’s fix it. Let’s take away some of the crazy guns from the guy who is good with computers and make this more about clever puzzles than shooting your way out of any situation. Let’s expand the surprise multiplayer invasions. Let’s re-write the character so he isn’t a more emo Batman. Let’s hope that something great can still come from this.

Last but not least, let us hope that no one deliberately downgrades the visual quality of the game — a real choice that a real company made that came out as a real goddamned disaster.

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