With PlayStation VR launching October 13, console virtual reality is looming large on the horizon. As it should be, in the lead-up to the release of new hardware, PSVR was a significant presence for Sony at E3. But while big announcements like a first-person, headset compatible Resident Evil 7 and Rocksteady’s Arkham VR Dark Knight spin-off dominated headlines for the PS4, there are still plenty of other, lesser-seen VR titles coming to the console. Here’s a few you should watch out for.


Last year at Sony’s E3 showcase for the then-Project Morpheus, a little known developer called Impulse Gear showed off an impressive PSVR FPS tech demo set on an Martian-looking alien world. The untitled project set itself apart by using a gun peripheral attached to a Move controller, forcing you to physically move around, duck and lean to shoot, with forward movement handled via a stick on where the weapon’s hammer would be. This year, Sony announced it at a press conference as Farpoint, a full game using the same design (Sony is evidently selling the new peripheral as well). This is one of PSVR’s only full immersion titles that have been announced, so if you’re into a more physical FPS, keep an eye out at launch.

Rez Infinite

Rez Infinite feels like the kind of synesthesia Mizuguchi probably always intended Rez to be, even if technology wasn’t capable of producing it at the time of its original release in 2001. Aside from being the same incredible rhythm-based experience (bonus: when I played it I caught myself inadvertently bobbing my head to target enemies in time to the beat), it’s also proof that PSVR needs more third-person games. Even getting a camera’s-eye-view in a game like is as immersive as you could want in the space.


Though it had a presence at the 2015 Morpheus demoing, SuperHyperCube hasn’t gotten much press. That’s a mistake, because this puzzler (published by Fez makers Polytron) makes use of some clever usage for an arcade title using the technology. Essentially, you start the game with a cube floating in front of your face that you can rotate or shift in a number of different three-dimensional directions. Flying at you is a wall with a shape cut out of it; the goal is passing through it without being hit. The more walls bypassed, the more cubes are added to the shape. Barriers quickly become spatial brain teasers that require you to quickly orient and flip your shape the right direction before it’s too late.

100-Foot Robot Golf

100-Foot Robot Golf is a Kaiju anime on a golf course, complete with a cheesy ‘80s-style soundtrack and ridiculous OVA-style story bits between rounds. While the golf itself isn’t quite as sophisticated as something like Hot Shots Golf, the design more than makes up for it by giving each 100-foot robot golfer special abilities like, say, firing missiles to blow up buildings that may be in your way. The demo I tested at E3 needed some tweaking, but assuming they work the motion-based kinks out, this one will be a blast.

Here They Lie

What to make of Here They Lie? It’s a surreal horror experience, and probably one that’s a bit more abstract (if the trailer is anything to go by) than whatever form the finished Resident Evil 7 takes. Coming out of nowhere at E3, and particularly compared more standard fare, this is one of PSVR’s more oblique, and interesting, launch window games. The atmosphere speaks for itself.