Massive Monster
‘Cult of the Lamb’ art director reveals how to make a sinister game cute
by Robin Bea“Maybe we’re just monsters.”
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Cult of the Lamb is probably the cutest game you’ll ever play about sacrificing your friends to an eldritch god. But it could have looked a lot cuter (and had fewer sacrifices).
One early iteration of Cult of the Lamb had you building your community on the back of a flying behemoth.
The intention was always to marry roguelike gameplay and community building, and a sunny aesthetic with dark undertones.
Cute critters became an aesthetic throughline that let Massive Monster explore some extremely dark territory without being too upsetting.
Another important decision was turning away from themes of gods and demons toward cults and letting that aesthetic drive everything in the game, from runes carved on trees to the look of your base.
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The team studied both real and fictional cults, along with horror films in general. The sunny pastoral horror of Midsommar was a particularly strong influence.
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Cult of the Lamb’s demonic origins are still felt in the Bishops of the Old Faith, whose designs were inspired by Pearmain’s love of metal music.
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Clearly it worked, as Pearmain has seen the fan art Cult of the Lamb’s inspired (“Careful, there’s some saucy stuff out there”) along with at least two Lamb tattoos.