Honey, I Shrunk the Kids and other ‘90s movies are a clear inspiration, but there’s more going on than just nostalgia. For the release of 1.0, some of Grounded’s developers shared a closer look at its art with Inverse.
Starting with those ‘90s inspirations, the dense foliage and massive trees of Grounded made the cover art from Secret of Mana a natural inspiration, as associate world builder Kiel Evins points out.
Perfecting Grounded’s sense of scale was a challenge, Lewis says. Instead of a tiny player character, the team built a humungous world and doubled the game’s gravity so miniscule objects didn’t behave like they’re the size of skyscrapers.