Big Dark Souls
The Elden Ring gameplay reveal answered — and raised — plenty of questions.
Elden Ring’s short delay to February 2022 may be disappointing, but FromSoftware’s recent gameplay preview suggests it’ll be worth the wait.
Here are 7 biggest revelations from the Elden Ring gameplay reveal.
FromSoftware games have always had friendly NPCs, but they may be a bigger part of Elden Ring.
Remember the pot boys from Elden Ring’s earlier trailer? Here’s their big brother, a voiced NPC who the player initially has to save from a tight spot, not unlike Siegward in Dark Souls.
The few NPCs in the trailer seem less like the cackling weirdos of Dark Souls, offering actual tips (and covetable outfits).
Some offer different ways to respond, which could tie into long-term quests.
Enemies might even have better things to do than fight you, like this group of caravan guards who let the player run past peacefully.
Jolly cooperation looks easier this time around.
FromSoftware is making multiplayer easier. It seems they’re doing away with their usual, unreliable summoning signs and letting players call in friends near checkpoints instead.
Communication could even be easier, as one summon is heard calling out to the player in the trailer. Typically, multiplayer partners have had to rely on gestures (which are still an option).
And it’s taking some cues from Breath of the Wild.
By abandoning linear paths, Elden Ring opens the door for secrets and shortcuts hidden all over its map.
Elden Ring is taking cues from Sekiro, not Dark Souls, when you need to go quiet.
Elden Ring’s open-world structure means you can sneak by some encounters entirely.
There are more options for attacking from stealth, like these sleep arrows, which can set up an easy one-hit kill.
Of course, enemies can be sneaky, too.
Your character is more of a DIY type in Elden Ring.
It combines the best of the studio’s previous games.
Short-term NPC summons look like a big part of Elden Ring’s combat. Some stick around and fight with you, while others perform a single attack and bounce.
Melee and ranged weapons can be used for jumping attacks, reminiscent of Sekiro.
There seem to be more ways to break an enemy’s guard, opening them up for critical strikes.
There are a ton of abilities on display, from magic spells to weapon skills. The latter resemble Dark Souls 3’s weapon arts, but FromSoft says they can be swapped between weapons.
Dragons are a Dark Souls staple, and they look fiercer than ever in Elden Ring.
Elden Ring’s dragons looks way more mobile than in any other FromSoft game — and way more fun to fight.
Creepy dragon-worshipping cults seem to be in. That’s another check on the FromSoft bingo card.
This intense boss has a fire-breathing dragon for a hand. A summoned player in another clip seems to use the same attack.