Preview

Look: 10 Lost in Random images too nightmarish to ignore

How the developers created twisted visuals inspired by Tim Burton.

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EA

“If you walk through towns or houses, you can see the prints of thumbs and fingers working with the clay. You get the sense that there have been giant people here who created this world before things started living in it.”

- Olov Redmalm, 'Lost in Random' Game Director & Lead Writer

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EA

Everything in Lost in Random looks sculpted, which enhances the feeling of immersion and realism despite the fantastical nature of the world.

“Going towards something handcrafted is very nice because it feels like you’re going away from it being too digital and too clean.”

- Klaus Lyngeled, Zoink CEO & Head of Development

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As players explore Lost in Random and fight enemies, it begins to feel like the whole thing takes place within a giant board game.

Warner Bros.

Lyngeled cites the giant chess scene in Harry Potter and the Sorceror’s Stone as a major influence on Lost in Random’s world design.

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Laika

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EA