A confession: I am not much of a phone games kind of guy. Not much of a podcast guy either. What do I do on my commute, you ask? I either stare silently into the middle distance like a psycho or use the New York Times crossword app, also like a psycho.

But my aversion to mobile games didn’t stop me from downloading — and devouring — the first installment of the game franchise The Room (no relation to the film). Now, a week later, and knee deep in the third chapter, my terrible obsession with these games has reached a fever pitch that shows no signs of subsiding. Now, I’m going to burden you with the same thing.

The Room is, on the surface, a relatively simple puzzle game. You move between various scenes and try to uncover the intricate requirements and mysteries contained in each room. Sometimes you have to open a box. Sometimes you have to find the missing piece of a torn photograph, sometimes you have to attach a cannon to a little model ship. None of that, though, is as easy as it sounds.

Perhaps the best time I had playing The Room, and a good demonstration of its fiendish mechanics, comes in The Room 2, about halfway through the game. Before you stands a tarot deck and a mysterious device. On the far end of the room, a desk with a typewriter on it. To its left, a bookshelf. At one point, having fixed the device, the typewriter, and unlocking the bookshelf (all difficult endeavors in themselves), the game requires you to find and write cryptic phrases into the typewriter, which in turn then reveals which tarot cards to feed into the device. It would be tedious if it weren’t so fun, and impressive in just how interactive nearly every item you can find in this game becomes.

On top of that, a perverse, dark, mystery element hangs over the entire thing. Mobile games, by their required nature, only move in one direction. There’s not much room to choose your own adventure. As you move inexorably towards the conclusion of each game, you’re implored repeatedly to stop; that no good can come of moving ever onwards to the end. Of course, you ignore this advice, since it’s so damn fun. Each game ends on a depressing but intriguing note, and each new chapter draws you further into the darkness.

Go play the room, is what I’m saying, I guess. You can buy the entire series on Steam (Windows only), the Google Play Store, or the App Store right here. Don’t say you weren’t warned:

The Room, $0.99

The Room Two, $1.99

The Room Three, $3.99

The Room: Old Sins, $4.99

Scary stories aren’t the stuff of campfires and sleepovers anymore. For adults who still enjoy a good spook, the internet is the place to turn for tales of horror and the supernatural.

Specifically, scary story fans us r/nosleep on Reddit to post their original horror stories and creepypastas — the legendary internet tall tales that bred iconic horror figures like the Slenderman. From quick, frightening anecdotal stories that you can read in under five minutes to lengthy series that will keep you up all night scrolling, the following are the 40 best-written, most iconic tales of horror you can find in the online depths.

There has been a slew of Infinity Gauntlet reproductions out in the world ever since the release of Avengers: Infinity War. Like in the movie, there is one true gauntlet, and its look oozes the power to kill half of humanity with just a snap.

Slashfilm uploaded a video last week about Digital Domain, a visual effects and digital production company that was co-founded by director James Cameron in 1993. The company worked on multiple movies including Deadpool, Spider-Man: Homecoming, and most recently, Infinity War. The video focuses on how it, along with Weta Workshop based in New Zealand, created Thanos for the film, but it’s the appearance of the real Infinity Gauntlet that’s a true sight to see.

At the beginning of August, one data miner found a bit of code suggesting an event would happen on August 21 in Fortnite: Battle Royale. With Wednesday’s update, players saw something different in the sky, which could be tied to this upcoming event and maybe even Season 6.

Fortnite players who looked at the sky on Wednesday saw the infamous “crack in the sky” was now smaller by quite a lot. There’s no explanation on why it reduced in size, but it’s definitely noticeable.

Getting buried alive is always terrifying business, but when somebody gets buried alive and gets snuggled by a nun-shaped demon, it’s so much worse.

That’s exactly what happens in the latest teaser trailer for The Nun, titled “Coffin.” Demián Bichir’s Father Anthony Burke slips — or is pushed? — into a coffin that’s already in a grave, and there’s nobody around to hear his shrieking cries for help. Without explanation, the grave is immediately filled and he’s completely buried. There’s even grass on top already and his name is on the tombstone. So this is some serious demonic magic going on, or at the very least some haunting visions sent by the demon.